In today’s digital era, the ability to use a computer is no longer a skill exclusive to adults or
professionals. Even elementary school children are now required to have basic computer skills,
especially with the implementation of the Computer-Based National Assessment (ANBK) by the
Indonesian government. However, not all schools in Indonesia have equal access or readiness to
embrace this digital shift.
SD Al-Ikhlas, located in the Cipedes area of Bandung City, is one such school. The school has
limited computer facilities, and most of its students have never received any formal computer
training. Despite this, they are still expected to participate in ANBK, which clearly requires basic
technical skills and digital literacy.
Seeing this gap, wea group of university studentstook the initiative to implement a Community
Service Student Creativity Program (PKM-PM), focusing on providing basic computer training to
5th-grade students at SD Al-Ikhlas. The goal is simple but crucial: to help students gain foundational
computer skills so they are not only ready for ANBK but also better prepared for the digital world
ahead.
Why SD Al-Ikhlas?
The decision to work with SD Al-Ikhlas came after direct observation and discussion with the school.
We found that many students had never interacted with a computer. During past ANBK tests, the
school had to borrow equipment from other institutions or use teachers’ personal laptops. This
situation not only hindered student learning but also placed a strain on the school’s resources.
Our program aims to fill this gap by offering simple, engaging, and relevant training tailored to the
students’ needs and the school’s conditions.
Program Objectives and Goals
- Equip students with basic computer operation skills.
- Help students adapt to digital learning environments.
- Prepare students for ANBK with greater confidence.
- Introduce interactive and enjoyable learning methods using digital media like video-based
learning and Wordwall.
By the end of this program, students are expected to be more comfortable using computers,
understand basic operations, and approach digital learning tasks with confidence.
Program Phases - Planning
We began by identifying the partner school and designing the training outline. This involved site
visits, teacher interviews, and infrastructure assessments. From this, we developed a simple,
age-appropriate learning module. - Preparation
We gathered necessary equipment such as laptops and projectors and created engaging training
materials. We incorporated tools like Wordwall to make the learning experience more interactive. - Implementation
Over several sessions, students learned:
- Parts of a computer
- How to use a keyboard and mouse
- How to turn on/off a computer
- Using simple applications like Microsoft Word and Paint
- Participating in quizzes through Wordwall
Due to equipment limitations, the training was focused solely on 5th-grade students who would be
taking ANBK.
Evaluation
We conducted pre-tests and post-tests to measure students’ progress. Observations during
hands-on sessions also helped evaluate their skill development.
Outcomes and Impact
Although many students were unfamiliar with computers at first, their enthusiasm grew with each
session. By the end of the program, most could independently turn on laptops, use simple
applications, and even enjoy participating in interactive quizzes.
Teachers appreciated the initiative and expressed interest in continuing similar training in the future.
They also gained new ideas for incorporating technology into their teaching practices.
Conclusion: Small Steps, Big Impact
This training program may seem simple, but its impact is real. It shows that digital literacy can be
introduced to all children, regardless of their school’s facilities. Through collaboration and creativity,
we can bring technology closer to students who need it most.
We hope similar programs will be expanded to reach more schools in similar conditions. Building
digital literacy is a shared responsibility, and we are proud to have taken this first step